Maxim Zhestkov, the digital artist behind the celebrated digital artwork for the PS5 launch, has launched a new virtual gallery experience called Modules. The immersive VR art experience combines architecture, sculpture, film, and music to take viewers on a journey into the artist’s world. Users can explore 11 different artworks and listen to the artist’s commentary about each piece. Modules is available on MetaQuest headsets, PC VR, and Steam, with expansion plans to include Interactive, Collaborative, and Creative galleries.
The Modules Concept
Maxim Zhestkov developed the Modules concept to showcase his digital artwork in a new and immersive way. The virtual gallery blends together multiple forms of artistic expression to create a unique experience that engages viewers’ senses and transports them into the artist’s world. Each piece of artwork is accompanied by the artist’s commentary, providing insights into the creative process and inspirations behind each piece. The gallery is rendered in real-time, providing a seamless and immersive experience for users.
Current Artwork Selection
Modules currently features 11 different artworks, each with its own unique style and characteristics. Some of the featured pieces include “Supernova,” “Fragments,” and “Vitreous.” Each piece is designed to be viewed from any angle, allowing users to fully immerse themselves in the artwork and appreciate the intricate details and visual effects. The artwork is rendered in high-definition, providing a visually stunning experience for users.
Platforms and Accessibility
Modules is available on multiple platforms, including MetaQuest headsets, PC VR, and Steam. The virtual gallery is designed to be accessible to a wide range of users, with varying levels of technical expertise. Users can access the virtual gallery using compatible hardware, such as VR headsets or traditional desktop computers. The virtual gallery is optimized for each platform, providing a seamless experience regardless of the user’s hardware configuration.
Future Expansion Plans
Maxim Zhestkov plans to expand Modules to include Interactive, Collaborative, and Creative galleries. The Interactive gallery is set to launch in the Autumn, providing users with a more interactive experience that allows them to engage with the artwork in new and exciting ways. The Collaborative and Creative galleries are expected to launch in 2024, further expanding the virtual gallery experience and blurring the boundaries between art, games, and reality.
In summary, Maxim Zhestkov’s Modules is an immersive VR art gallery that takes viewers on a journey into the artist’s world. The virtual gallery currently features 11 different artworks, each with its own unique style and characteristics. The gallery is accessible on multiple platforms, including MetaQuest headsets, PC VR, and Steam. The artist plans to expand the gallery with Interactive, Collaborative, and Creative galleries in the future. Modules is a unique and innovative way to experience digital art and explore the boundaries between art, games, and reality. 1. Who is Maxim Zhestkov and what is his background in art?
2. What inspired Maxim Zhestkov to create Modules and what is the concept behind it?
3. How many artworks are currently available in Modules and what are some examples of the types of artwork that can be found in the virtual gallery?
4. What platforms can be used to access Modules and what are the system requirements?
5. What are the upcoming expansion plans for Modules, including the Interactive gallery and the Collaborative and Creative galleries, and when are they expected to launch?