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The popular Japanese rhythm game ‘Taiko no Tatsujin’ has recently released its latest version, and players have noticed a significant change in gameplay. Unlike previous versions, which heavily relied on touchscreen controls, the new release has shifted to using button controls exclusively.

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Table Of Contents
  1. Reasons Behind the Change
  2. Response from Fans
  3. The Future of ‘Taiko no Tatsujin’

Reasons Behind the Change

According to an interview with the game’s developers, the decision to shift to button controls was based on several factors. One key factor was the difficulty in preparing sheet music that was fun to play with both touch and button controls. The team had considered creating music for both controls for each song, but with over 500 songs in the game, it would not have been practical. Additionally, using touch controls on a handheld device could create problems with blocking the screen and hindering precise perception.

Response from Fans

The decision to move away from touch controls has generated mixed reactions from fans. While some appreciate the increased precision and nostalgia factor of button controls, others feel that it takes away from the unique experience of playing ‘Taiko no Tatsujin.’ Some players have also reported experiencing hand fatigue from using button controls for extended periods of time.

The Future of ‘Taiko no Tatsujin’

Despite the change in controls, the latest release of ‘Taiko no Tatsujin’ has been well-received overall, with players praising the diverse song selection and updated graphics. The game continues to be a beloved staple in Japanese arcades and is gaining popularity worldwide with releases on various gaming platforms. As the series continues to evolve, it will be interesting to see what other changes the developers will make to keep the game fresh and engaging for both new and longtime fans.

1. Who are the individuals mentioned in the article and what are their roles in the game development process?
2. What are capacitance screens and pressure-type touchscreens, and how do they differ in terms of functionality?
3. Why did the game developers ultimately choose to only have button controls for each song, rather than preparing music for both button and touch controls?
4. How many songs are included in the game mentioned in the article, and what was the process for preparing sheet music for each song?
5. What were some of the challenges faced by the game developers in designing controls that would work well both in handheld mode and while the Switch was docked?

Filed Under: Audio Technology

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